I found this really interesting, I'd never thought about animation in this way before, the movements have to have some correlation with movements in the real world to work, the have to be smooth and flow. Bill said that the important stuff its not what is drawn in each frame, but is what happens between the frames.
Bill also explained about the roll of the controller, a god which is in complete control of the animated universe which he has invented. He has the power to change the laws of physics to bend and alter reality as he wishes. The characters may or may not interact with or be aware of this character which all animation shares. A good example of where the characters are aware of this figure in 'Duck Amuck' by Warner Bros.
In this scene the controller has changed the physical area and materiality of the world in which Daffy Duck exists. The universe has changed from an apparently infinite space to a floppy bubble of flat space. Daffy is having to hold up the walls of the universe for it to even exist.
In the seminar we talked about how animation had first evolved and how movement can bring things to life. All living things move, and if something that looks alive doesn't move, or if something that isn't alive moves than it disturbs us. The familiar unfamiliar as Freud put it. This can be thought of as a dead body, we recognise the person as a human but because of the lack of movement it looks uncanny. This could also be said if an inanimate object like a doll started moving. It would be very strange and disturbing.
This is what makes the Chucky movies so scary, how do you kill something that was never alive?
It all links in quite neatly an animated film about an inanimate object becoming animate, haha.
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